|Information on this page is fully updated to the latest official version of the game: 176.02|
Oracle is an enemy encountered in floor 2 (Dwarf Tunnels).
|"An Oracle is a kind of hedge mage troubled with visions of doom. They predicted the rise of Iratus centuries ago, among a few dozen other world-ending catastrophes that did not come to pass; thus, most dwarves were right to ignore them.|
Unfortunately, the old saying holds true: As long as you try long enough, you will eventually succeed."
|Support. Buffs self and all allies for 2 turns.|
- Targets receive +1 Block and +1 Ward.
|Debuff. (Mark) Debuffs for 2 turns.|
- Can't miss. (Not stated in game's description)
- Target receives 100% more damage.
- Enemies attack the target more often.
|Support. Buffs for 3 turns. (Can target more than one ally)|
- Each turn restores 15% of maximum Vigor.
Best positions: Any positions (depending on various encounters and situations)
Oracle is purely a supporting enemy. She is not capable of dealing damage herself, but can wreck havoc on minions if not dealt with quickly. As long as the Oracle is in the back, she will inflict Marks on minions, causing them to take twice the damage from any attacks.
Various minions such as Black Widow , Head Hunter or Blood Phantasm can not increase their own Ward . One can bring a Lost Soul along with such minions to protect them with 2 Ward using Dubious Boon or Enraging Boon. A temporary (but not ideal) option to prevent an Oracle from using Marks is to relocate her to the front (preferably to position 1). There, she will be forced to spam Block and Ward for all allies and move to the back. Black Widow might be considered for this, with Fatal Bondage to deal with Block and Ward . Another solution is to deal heavy damage to an enemy as quickly as possible. When an ally is injured, she has a good chance to use her healing ability. This is fairly easy to pull off as Oracle has extremely low Initiative . Trying to take out an Oracle early can be difficult, as she has abundant Ward (and Block potentially) and is most likely to be found in position 3 or 4 at the start of a battle, which requires the squad to have minions capable of targeting back positions. Focusing her while ignoring other strong damage dealers might not be a good tactic.
Oracle has a chance to receive Cowardice effect once she goes insane. It can be a good choice to combine Lost Soul 's Panic Wave and Banshee 's feature to force her to escape early. All Remaining Strength effect is helpful as well, forcing her to die prematurely but this will allow her to deliver even more Marks.
- Oracle is the only enemy with no ability that can miss.