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Heavy Firethrower is an enemy unit encountered in Dwarf Tunnels (floor 2).
|"Firethrowers are the personal elite guard of the Alchemists' Guild. The dwarves don't quite trust their human partners, which is why they have brought along these fearsome warriors as insurance.|
After all, getting burned alive is one of the least pleasant ways to die."
|Magical Attack. Deals 50% damage.|
- Set targets on fire for 2 turns, additionally dealing 50% damage per turn.
|Stance for 1 turn. Buffs self for 1 turn.|
- Receives +6 Armor and +6 Resistance
* Elite Version
Heavy Firethrower is a special kind of damage dealer. Unlike most enemies that can use offensive moves in any positions, Firethrowers are only able to attack if they are in the very first position and are completely harmless elsewhere. Preventing them from getting to their effective position is an utmost priority. If they manage to do so otherwise, expect minions unprotected by Ward to receive heavy Ignition damage.
The Firethrowers will constantly use their Stance to move forward until they reach the first position to unleash their attack. The Stance at the same time also give them a bonus to their high innate Armor , making it very challenging to kill them with physical damage. Any effects that prevent movement (Fallen Dhampir 's Trap, Wraith 's Cold Grasp, etc) are best used against them to keep them at bay. Dhampir 's Trap is recommended due to its effect lasting longer others (2 turns or 3 turns for Durable Trap upgrade). The Magical Trap upgrade can remove all Initiative from a Firethrower to prevent him from acting early and give minions plenty of chances to deal with him. Alternatively, knock-back effects are helpful as well, but not as effective as preventing movement. Wraith 's Wind Of Oblivion can push targets back 2 positions and remove Initiative . Be wary when a Firethrower goes with back liners such as Trader, Musketeer, Geomancer or any enemies that prefer to attack in back positions, as they will gradually push the Firethrower to the front when they move. Trader is a significant threat in this case. Make sure a Trader does not reach the first position, else he might use an ability to immediately push the Firethrower right to the front.
If a Firethrower needs to be dealt with early, use magical damage or any Debuff that affects his Armor . Take caution when using Head Hunter 's Sundering Wrath on a Firethower. As Head Hunter does not attack immediately with this ability, he might end up hitting another target rather than the Firethrower due to constant movement.