Iratus: Lord of the Dead Wiki
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Information on this page is fully updated to the latest official version of the game: 180.12

Alchemist is an enemy unit encountered in floor 2 (Dwarf Tunnels).


Overview Overview icon[]

"The Alchemists of the guild preside over the mining operations beneath the castle, having been given full authority by the humans above. For this reason, they have stepped in to personally deal with the undead invasion, lest the rise of Iratus be blamed on them and the humans use this opportunity to restructure the terms of their agreement.

They tend to travel with groups of powerful bodyguards."

Abilities Enemy ability icon 1[]

Enemy ability icon 1

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Magical Attack. Deals Attack50% damage to target minion and the one behind it.

- Moves the first target 1 position forward.
- Moves the second target 1 position back.
- Target loses all ArmourArmor and ResistanceResistance.
Alchemist strike

Enemy ability icon 2

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Buff. Buffs until the end of battle.

- Target deals 50% more damage.
Alchemist buff

Enemy ability icon 3

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Buff. Buffs until the end of battle.

- Receives Block+1 Block and Ward+1 Ward.
Alchemist support

Counter Strategy icon[]

Roles: Magical damage dealer Attack - BuffIcon buff stat pos, DebuffIcon buff stat neg support - Block Block, Ward Ward support

Best positions: Any positions (depending on various encounters and situations)

Alchemist is capable of both dealing damage and supporting his allies offensively and defensively. On the front, the Alchemist's attacks effectively remove all Armor Armour and Resistance Resistance on hit, rendering minions depending on these stats (Dark Knight Dark knight icon, Blood Phantasm Blood phantasm icon, etc) a liability to their squad. To protect these minions against Alchemist (especially ones who can't raise their own Ward stat), use Ward Ward provided by Lost Soul Lost soul icon or Bone Golem Bone Golem icon and/or have dispelling effects. Note that even with these measures, it is still fairly hard keep them standing due to Alchemist's ability to multi-hit. The ability, however, is mostly harmless to Skeleton Skeleton icon due to his immunity to DebuffsIcon buff stat neg.

In position 3, Alchemist may attempt to use his supporting abilities while in position 4, he will always use them to spam protection and damage BuffIcon buff stat pos for strong allies (Berserker, Geomancer, etc). Therefore, it will be very troublesome if he stays here.

Dialogues Dialogue icon[]

  • Ally is killed: "Keep the body for experiments!"
  • Receiving a critical hit: "H-hey! These are fragile concoctions!"
  • Going insaneIcon buff insanity: "Madness is but chemicals in the brain...ahaHAHA!!"
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