Book notice.png
Information on this page is fully updated to the latest official version of the game: 176.02
"Now that you are on my team, I expect less brooding and more killing!" - Iratus

Fallen Dhampir is a minion that players can create, adding to Iratus' army of undead.

Unlocking Condition Lock icon.png

The Fallen Dhampir can be unlocked after recruiting 3 Dhampirs. They are only encountered in Mercenary Barracks (Floor 3). To recruit one, drive her insaneIcon buff insanity.pngand leave her as the only survivor of an enemy squad. Note that on More Pain and Good Always Wins difficulty, she has a chance to become Inspired Icon buff inspiration.png, making it impossible to recruit her. If this happens, restart the fight and try until she gets insane.

Overview Overview icon.png

"The Fallen Dhampir feels the burden of her curse far stronger than other minions. Submitting herself to her vampiric nature only served to put into perspective all the things that she had lost, even though her murderous strength has not waned a bit.

Her only escape from the shame and guilt of her submission lies in the brief bouts of bloody euphoria she experiences as she drains enemies of Iratus dry. She has a whole eternity ahead of her to get used to it."[1]

Construction Components Component icon.png

Flesh2.png

Flesh
Heart2.png

Heart
Blood2.png

Blood
Weapon2.png

Weapon

Abilities Enemy ability icon 1.png

Exquisite Thrust
Exquisite thrust icon.png

Initiative.png+1

Masterful Thrust
Masterful thrust icon.png

Accuracy.png+4

Unerring Lunge
Unerring lunge icon.png

Ability Details

Allie valid position.pngAllie valid position.pngAllie valid position.pngAlly invalid position.png
Ally forward 2.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAlly invalid position.png
Ally forward 2.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAlly invalid position.png
Ally forward 2.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Physical Attack. Deals Attack.png100% damage.

- Ignores Armour.png Armor and Block.png Block .
Physical Attack. Deals Attack.png80% damage.

- Ignores Armour.png Armor and Block.png Block .
Physical Attack. Deals Attack.png80% damage.

- Doesn't miss.
- Ignores Armour.png Armor and Block.png Block .


Aim For The Heart
Aim for the heart icon.png

Luck.png+2

Aim For The Vein
Aim for the vein icon.png

Accuracy.png+1

Aim For The Soul
Aim for the soul icon.png

Ability Details

Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy invalid position.pngEnemy invalid position.png
Enemy valid position.pngEnemy valid position.pngEnemy invalid position.pngEnemy invalid position.png
Enemy valid position.pngEnemy valid position.pngEnemy invalid position.pngEnemy invalid position.png
Physical Attack. Deals Attack.png100% damage.

- A critical hit restores Vigor.pngVigor equal to 50% of the damage dealt.
Physical Attack. Deals Attack.png100% damage.

- A critical hit restores Vigor.pngVigor equal to 40% of the damage dealt.
Physical Attack. Deals Attack.png100% damage.

- A critical hit restores Mana icon.pngMana to Iratus equal to 33% of the damage dealt.


Infuriating Taunts
Infuriating taunts icon.png

Dread.png+2

Mocking Riposte
Mocking riposte icon.png

Vigor.png+5

Exploit Anger
Exploit anger icon.png

Ability Details

Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Ally invalid position.pngAlly invalid position.pngAllie valid position.pngAllie valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Stance. Deals Dread.png100% stress damage.

- Interrupts stances.
- The Fallen Dhampir enters a stance and deals Attack.png80% physical damage to any enemy that attacks her.
- Counterattacks are always critical hits.
Stance. Deals Dread.png100% stress damage.

- Interrupts stances.
- The Fallen Dhampir enters a stance and deals Attack.png80% physical damage to any enemy that attacks her.
Stance. Deals Dread.png100% stress damage.

- Interrupts stances.
- The Fallen Dhampir enters a stance and deals Attack.png80% physical damage to any enemy that attacks her.
- Counterattacks restore Vigor to the Fallen Dhampir equal to 40% of the damage dealt.


Durable Trap
Durable trap icon.png

Dread.png+2

Trap
Trap icon.png

Evasion.png+2

Magical Trap
Magical trap icon.png

Ability Details

Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Trap. Places a trap on the selected position for 3 rounds.

- Enemies in the trap can't move. (This effect immediately applies regardless of conditions*)
- Enemies that enter the trap receive Attack.png75% physical damage.
- Can't miss.*
- Can't be Icon buff redirect on.pngredirected.*
Trap. Places a trap on the selected position for 2 rounds.

- Enemies in the trap can't move. (This effect immediately applies regardless of conditions*)
- Enemies that enter the trap receive Attack.png75% physical damage.
- Can't miss.*
- Can't be Icon buff redirect on.pngredirected.*
Trap. Places a trap on the selected position for 2 rounds.

- Enemies in the trap can't move and lose all Initiative.pngInitiative. (This effect immediately applies regardless of conditions*)
- Enemies that enter the trap receive Attack.png75% physical damage.
- Can't miss.*
- Can't be Icon buff redirect on.pngredirected.*


*Not stated in game's description

Agony Blast
Agony blast icon.png

Attack.png+1
Dread.png+1

Pain Blast
Pain blast icon.png

Evasion.png+3

Terror Blast
Terror blast icon.png

Ability Details

Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Magical Attack. Attacks five times dealing Attack.png30% damage.

- The target loses all Resistance.pngResistance until the end of the battle.

Cost: 40 Wrath icon.png
Magical Attack. Attacks five times dealing Attack.png25% damage.

- The target loses all Resistance.pngResistance until the end of the battle.

Cost: 40 Wrath icon.png
Magical Attack. Attacks five times dealing Attack.png25% damage.

- The target loses all Resistance.pngResistance until the end of the battle.

Cost: 25 Wrath icon.png


Sundering Storm
Sundering storm icon.png

Attack.png+1
Dread.png+1

Sundering Squall
Sundering squall icon.png

Luck.png+3

Disfiguring Flurry
Disfiguring flurry icon.png

Ability Details

Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Allie valid position.pngAllie valid position.pngAllie valid position.pngAllie valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Enemy valid position.pngEnemy valid position.pngEnemy valid position.pngEnemy valid position.png
Physical Attack. Attacks three times, dealing Attack.png50% damage with each attack.

- The target loses all Armour.pngArmor until the battle ends.

Cost: 40 Wrath icon.png
Physical Attack. Attacks three times, dealing Attack.png40% damage with each attack.

- The target loses all Armour.pngArmor until the battle ends.

Cost: 40 Wrath icon.png
Physical Attack. Attacks three times, dealing Attack.png40% damage with each attack.

- The target loses all Armour.pngArmor until the battle ends.

Cost: 25 Wrath icon.png



Strategy Strategy icon.png

Role: Physical, magical damage dealer Attack.png - Stress dealer Dread.png - Counter attacker Attack.png - Self-healer Vigor.png - Debuff.Icon buff stat neg.png support - Mana Mana icon.png support - Movement disable Icon buff stop.png - Stance interrupt Icon buff stance.png

Upgradable Stat: Attack Attack.png, Dread Dread.png, Vigor Vigor.png, Initiative Initiative.png, Accuracy Accuracy.png, Luck Luck.png, Evasion Evasion.png, Block Block.png, Ward Ward.png

Best positions: Any positions (depending on various encounters and situations)

Fallen Dhampir has an equally good mix of offensive and defensive stats. Of all her stats, her staggering 30% Luck Luck.png stands out. Her average base Attack Attack.png and Dread Dread.png can be slowly boosted by her feature Feature icon.png. But this is fairly risky on high difficulties as it takes long for her Attack Attack.png to get to a better state. Although she has high base Vigor Vigor.png and can sustain herself through dealing damage, she can be easily worn down by constant attacks from enemy side and she must take direct damage for her feature Feature icon.png to work. Dhampir has 2 ultimate abilities, all of which gives her a flexible option to deal either physical or magical damage and effectively shreds enemies' defenses. Many of her abilities can target any positions, allowing her to deal with troublesome targets standing anywhere.

Aim For The Vein is Dhampir's main way to deal damage and heal at the same time. Considering her average base Attack Attack.png and that she only heals through crits, the healing amount should be meager in early stages. Blood Phantasm Blood phantasm icon.png and Skeleton Skeleton icon.png duo might help a lot with this, with Phantasm Blood phantasm icon.png drawing more attention to her while Skeleton Skeleton icon.png buffs her up with Armor Armour.png and Resistance Resistance.png (and Attack Attack.png optionally) so that she can last much longer when taking damage and gain more Attack Attack.png quickly. Aim For The Soul is a good option for later stages when her damage output is higher. One might still need to pair her with minions that can generate Mana Mana icon.png (Shade Shade icon.png, Dark Knight Dark knight icon.png,...) for more frequent spell use.

Masterful Thrust deals decent damage with some very useful defense-bypassing effects. It also doesn't have much restrictions on positions. Dhampir can be paired with a Ghoul Ghoul icon.png using Savage Instincts or a Bone Golem Bone Golem icon.png using Onslaught to maintain this move.

The Trap ability can be used to stop movement of enemies that are moved to their most undesirable positions, such as Rock Golems or Heavy Firethrowers in the back, or Geomancers in the front. Even more useful, Traps deployed ignore Evasion Evasion.png. Many enemies, however, still have punishing moves if stuck in the back. Stone Golem, if stays in the back for too long, might use a rock-falling move that is as damaging as its front-line pound attack. Hostile Dhampir has a thrust attack that ignores Block Block.png and Armor Armour.png. Dhampir goes well with minions that can move enemies back and forth (Lost Soul Lost soul icon.png, Shade Shade icon.png,...) to utilize her Trap. Magical Trap removes all Initiative Initiative.png from a target and prevents it from gaining the upperhand. This effect ignores defenses and gives Unfrozen Unfrozen icon.png a large damage boost, as his damage against a target scales with its Initiative Initiative.png loss.

A Fallen Dhampir using Agony Blast on a Paladin with 75% damage reduction BuffIcon buff stat pos.png

Dhampir's ultimate abilities Sundering Squall and Pain Blast are fairly unstoppable. They have no position requirements and are able to quickly breakthrough Block Block.png or Ward Ward.png of the target enemies as well as stripping them of their Armor Armour.png or Resistance Resistance.png, making them vulnerable for other minions to follow up with devastating attacks. Both abilities (especially Pain Blast) hit the targets multiple times, which can be combined with Spider Mandibles item and Dhampir's high Luck Luck.png to deal very devastating damage. Keep in mind that if Dhampir is equipped with Sharpened Bone, she will bypass Block Block.png and Ward Ward.png entirely without removing those for her allies.

With proper investment on damage, Dhampir's Agony Blast typically takes away 50% Vigor Vigor.png from an enemy

Mocking Riposte is a valuable ability to break StanceIcon buff stance.png as it has no target limit. With the Exploit Anger upgrade path, Fallen Dhampir can make a resilient front line tank. Blood Phantasm Blood phantasm icon.png can attract more attention to her with its Aura of Retribution, resulting in more counter attacks.

Fallen Dhampir and Shade Shade icon.png make an interesting duo that heavily punishes enemies for trying to attack Dhampir, resulting in both physical damage and stress retaliations. Also, Mocking Riposte deals stress to the target enemy which can be utilized by Shade's Gloom Fangs to deal massive magical damage to the target if their Sanity Sanity icon.png is low.

Dialogue Dialogue icon.png

  • Starting combat: "This hunger..."
  • Killing an enemy: "Their blood is mine!"
  • Ally gets killed: "Isn't this supposed to be the winning side?!"
  • Getting hit by critical attack: "I am beyond death!"
  • Delivering a critical attack: "This is my true freedom!"
  • Enemy flees: "There is no place you can run."
  • Buffed by Iratus: "Such power!"
  • Starting turn: "Behold my birthright!"
  • Vigor Vigor.png gets low: "N-no! I am immortal!"

Trivia Trivia icon.png

  • Fallen Dhampir is by far the only minion that can be recruited from enemy side.
  • In Balkan folklore, a Dhampir is born by a pair of vampire and human. Compared to traditional vampires, Dhampirs are considered less menacing and generally welcomed in human societies. Being half-humans, they tend to be resentful about their vampiric nature and would usually take on vampire hunting career as mercenaries. This is reflected by hostile Dhampirs' in-game feature Feature icon.png: they receive a damage boost for each Vampire they encounter and the fact that they don't heal on attack, as opposed to Fallen Dhampirs.

Gallery Gallery icon.png

References Reference icon.png

Community content is available under CC-BY-SA unless otherwise noted.