"Now that you are on my team, I expect less brooding and more killing!" - Iratus |
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Fallen Dhampir is a minion that players can create, adding to Iratus' army of undead.
Unlocking Condition []
The Fallen Dhampir can be unlocked after recruiting 3 Dhampir. They are only encountered in Mercenary Barracks (Floor 3). To recruit one, drive her insaneand leave her as the only survivor of an enemy squad. Note that on More Pain and Good Always Wins difficulty, she has a chance to become Inspired , making it impossible to recruit her. If this happens, restart the fight and try until she gets insane.
Overview []
"The Fallen Dhampir feels the burden of her curse far stronger than other minions. Submitting herself to her vampiric nature only served to put into perspective all the things that she had lost, even though her murderous strength has not waned a bit. Her only escape from the shame and guilt of her submission lies in the brief bouts of bloody euphoria she experiences as she drains enemies of Iratus dry. She has a whole eternity ahead of her to get used to it."[1] |
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Construction Components []
Flesh |
Heart |
Blood |
Weapon |
Abilities []
Exquisite Thrust |
Masterful Thrust |
Unerring Lunge | |||||||||||||||
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Aim For The Heart |
Aim For The Vein |
Aim For The Soul | |||||||||||||||
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Durable Trap |
Trap |
Magical Trap | |||||||||||||||
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*Not stated in game's description
Agony Blast |
Pain Blast |
Terror Blast | |||||||||||||||
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Sundering Storm |
Sundering Squall |
Disfiguring Flurry | |||||||||||||||
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Strategy []
Role: Physical, magical damage dealer - Stress dealer - Counter attacker - Self-healer - Debuff. support - Mana support - Movement disable - Stance interrupt
Upgradable Stat: Attack , Dread , Vigor , Initiative , Accuracy , Luck , Evasion , Block , Ward
Best positions: Any positions (depending on various encounters and situations)
Fallen Dhampir has an equally good mix of offensive and defensive stats. Of all her stats, her staggering 30% Luck stands out. Her average base Attack and Dread can be slowly boosted by her feature . But this is fairly risky on high difficulties as it takes long for her Attack to get to a better state. Although she has high base Vigor and can sustain herself through dealing damage, she can be easily worn down by constant attacks from enemy side and she must take direct damage for her feature to work. Dhampir has 2 ultimate abilities, all of which gives her a flexible option to deal either physical or magical damage and effectively shreds enemies' defenses. Many of her abilities can target any positions, allowing her to deal with troublesome targets standing anywhere.
Aim For The Vein is Dhampir's main way to deal damage and heal at the same time. Considering her average base Attack and that she only heals through crits, the healing amount should be meager in early stages. Blood Phantasm and Skeleton duo might help a lot with this, with Phantasm drawing more attention to her while Skeleton buffs her up with Armor and Resistance (and Attack optionally) so that she can last much longer when taking damage and gain more Attack quickly. Aim For The Soul is a good option for later stages when her damage output is higher. One might still need to pair her with minions that can generate Mana (Shade , Dark Knight ,...) for more frequent spell use.
Masterful Thrust deals decent damage with some very useful defense-bypassing effects. It also doesn't have much restrictions on positions. Dhampir can be paired with a Ghoul using Savage Instincts or a Bone Golem using Onslaught to maintain this move.
The Trap ability can be used to stop movement of enemies that are moved to their most undesirable positions, such as Rock Golems or Heavy Firethrowers in the back, or Geomancers in the front. Even more useful, Traps deployed ignore Evasion . Many enemies, however, still have punishing moves if stuck in the back. Stone Golem, if stays in the back for too long, might use a rock-falling move that is as damaging as its front-line pound attack. Hostile Dhampir has a thrust attack that ignores Block and Armor . Dhampir goes well with minions that can move enemies back and forth (Lost Soul , Shade ,...) to utilize her Trap. Magical Trap removes all Initiative from a target and prevents it from gaining the upperhand. This effect ignores defenses and gives Unfrozen a large damage boost, as his damage against a target scales with its Initiative loss.
Dhampir's ultimate abilities Sundering Squall and Pain Blast are fairly unstoppable. They have no position requirements and are able to quickly breakthrough Block or Ward of the target enemies as well as stripping them of their Armor or Resistance , making them vulnerable for other minions to follow up with devastating attacks. Both abilities (especially Pain Blast) hit the targets multiple times, which can be combined with Spider Mandibles item and Dhampir's high Luck to deal very devastating damage. Keep in mind that if Dhampir is equipped with Sharpened Bone, she will bypass Block and Ward entirely without removing those for her allies.
Mocking Riposte is a valuable ability to break Stance as it has no target limit. With the Exploit Anger upgrade path, Fallen Dhampir can make a resilient front line tank. Blood Phantasm can attract more attention to her with its Aura of Retribution, resulting in more counter attacks.
Fallen Dhampir and Shade make an interesting duo that heavily punishes enemies for trying to attack Dhampir, resulting in both physical damage and stress retaliations. Also, Mocking Riposte deals stress to the target enemy which can be utilized by Shade's Gloom Fangs to deal massive magical damage to the target if their Sanity is low.
Dialogue []
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Trivia []
- In Balkan folklore, a Dhampir is born by a pair of vampire and human. Compared to traditional vampires, Dhampirs are considered less menacing and generally welcomed in human societies. Being half-humans, they tend to be resentful about their vampiric nature and would usually take on vampire hunting career as mercenaries. This is reflected by hostile Dhampirs' in-game feature : they receive a damage boost for each Vampire they encounter and the fact that they don't heal on attack, as opposed to Fallen Dhampirs.